ABOUT

Filip Gašparović Melis, Zagreb, Croatia.
President of the Croatian Association of Digital Artists.
Animation Technical Director at Project42
Director / UX Designer at Uprise

As a Digital Artist, I am consistently seeking opportunities to leverage my creative and technical expertise to enhance the production pipeline, driving improvements in speed, efficiency, and innovation, all while safeguarding the integrity and distinctiveness of the artistic vision.
My responsibility as President of the Croatian Association of Digital Artists, is to help young artists master new technologies and tools, and brings them together on audiovisual projects to gain the necessary experience and become more competitive in the world of digital media.


EDUCATION

My academic foundation is built upon specialized training in key areas of animation and design disciplines:

    • Concept art illustration.
    • Modeling and texturing of characters and props.
    • Rigging and character animation.
    • Lighting and rendering.
    • Compositing and visual effects.


EXPERIENCE

Razbor Studio
Modeling and texturing for video game.
Ater Studio
Modeling, texturing and animation for TV comercials.
InstantCom
Art director and animator for mobile game.
The Technical Museum – Zagreb
Educational animation videos for exebitions.
Diedra Studio
Rigging and animation for Cricket & Antoinette 3D animated feature film.
Amulet Studio
Technical director and animator for animated series And Black And White.
Zagreb Film
Compositing, animation and sound design for animated film Albatros.
Croatian Association of Digital Artists
Producer and TD for stopmotion animated film The Unusual Bath of Mister Otmar.


SOFTWARE (skill level)

using
Blender Foundation - Blender
85%
Serif - Affinity Designer and Photo
80%
Black Magic Design - DaVinci Resolve
85%


know
Adobe - Photoshop
99%
Autodesk - Maya
80%
Maxon - Cinema 4D
85%
Apple - FCP and Motion
95%


learning
Serif - Affinity Publisher
40%
Unity Technologies - Unity
30%


RESPONSIBILITIES

  • Rigging and skinning of characters and props.
  • Helping to develop and maintain the animation pipeline.
  • Creating high quality animation content.
  • Collaborating with designers on solving gameplay problems while maintaining artistic vision.
  • Collaborating with the character team to develop character/creature models with proper proportions, define rigging, and other animation considerations.
  • Contributing to the creative process with original ideas and inspiration.
  • 80%

    Modeling

  • 90%

    Texturing

  • 95%

    Rigging

  • 85%

    Animation


OBJECTIVE

Seeking an opportunity to utilize and enhance my digital art skills, while working with a team of talented artists in a creative environment.

 

Europass CV